Brazil Serie A Predictions

Updated

Upcoming Games for February 10, 2026

TimeTeamsWinDrawBest
ML
GoalsTotal
Goals
Best
O/U

Bet Value

We use three different graphics to describe Bet Value within a matchup.

More on Bet Value
More Details
Flamengo
Vitoria
52.2%
23.0%
24.7%
-152
+406

1.63
0.99
2.62
o2½-102
u2½-115

Games for Feb 9, 2026

Completed Games

TimeTeamsWinDrawBest
ML
Final
Goals
Sportsbook
Log Loss
DRatings
Log Loss
Atletico Mineiro
Corinthians
34.1%
35.1%
30.7%
+188
+188

1
1
-1.11694-1.17993
Palmeiras
Flamengo
29.5%
43.6%
26.9%
+225
+145

0
3
-0.91937-0.82968
Fortaleza
Athletico Paranaense
25.8%
45.7%
28.4%
+300
+100

1
1
-1.28786-1.25713
Bragantino
Sao Paulo
28.6%
43.7%
27.7%
+140
+213

0
1
-1.17860-0.82805
Fluminense
Internacional
32.2%
37.7%
30.1%
+343
-112

0
0
-1.30206-1.20201
Coritiba
America (MG)
21.4%
52.2%
26.4%
+370
-130

3
0
-1.57513-1.54299
Cuiaba
Santos
25.3%
45.4%
29.3%
+403
-102

0
0
-1.23196-1.22823
Botafogo RJ
Vasco da Gama
39.4%
30.0%
30.6%
+230
+180

0
1
-0.98835-1.20424
Goias
Coritiba
26.3%
46.6%
27.0%
+177
+170

1
0
-1.04831-1.33401
Flamengo
Fortaleza
31.1%
41.1%
27.7%
+205
+158

2
0
-1.14464-1.16642
Corinthians
Bragantino
18.1%
57.8%
24.1%
+476
-163

0
1
-0.50939-0.54905
Internacional
Cruzeiro
25.1%
44.8%
30.0%
+276
+126

2
1
-1.34804-1.38087
Athletico Paranaense
Palmeiras
13.5%
65.1%
21.3%
+450
-145

0
1
-0.55415-0.42851
Bahia
Gremio
17.6%
59.6%
22.7%
+395
-133

0
1
-0.58951-0.51730
Atletico Mineiro
America (MG)
43.1%
28.4%
28.5%
-117
+355

1
1
-1.34704-1.25572
Cruzeiro
Sao Paulo
21.4%
50.4%
28.2%
+391
-108

0
1
-0.66892-0.68431
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Season Prediction Results

 GamesRecord (Pct)No Pick

Log Loss

Log loss is used to determine the accuracy of a model.

More on Log Loss
+/-
Sportsbooks00-0-0 (0.000)0 
Sportsbooks00-0-0 (0.000)0 
DRatings00-0-0 (0.000)0

Predictions Methodology

The Predictor is used to predict future Brazilian Serie A soccer games based on a computer formula that utilizes data from past games. These predictions don’t account for injuries, or other unknown factors that may be cause the results of the game to be swayed in one direction or another.