Brazil Serie A Predictions

Updated

Upcoming Games for February 10, 2026

TimeTeamsWinDrawBest
ML
GoalsTotal
Goals
Best
O/U

Bet Value

We use three different graphics to describe Bet Value within a matchup.

More on Bet Value
More Details
Flamengo
Vitoria
52.2%
23.0%
24.7%
-150
+410

1.63
0.99
2.62
o2¼-125
u2½-124

Games for Feb 9, 2026

Completed Games

TimeTeamsWinDrawBest
ML
Final
Goals
Sportsbook
Log Loss
DRatings
Log Loss
Coritiba
Palmeiras
7.6%
76.5%
15.9%
+1157
-385

0
4
-0.25776-0.26784
Internacional
Flamengo
15.9%
62.8%
21.4%
+800
-225

0
0
-1.59342-1.54412
Atletico Mineiro
Santos
48.0%
25.2%
26.7%
+150
+225

2
1
-0.93918-0.73299
Fortaleza
Athletico Paranaense
24.4%
47.2%
28.4%
+315
+105

1
1
-1.24219-1.25927
Cuiaba
Bragantino
17.6%
57.8%
24.6%
+341
-102

1
2
-0.72194-0.54861
Goias
Ceara
21.1%
53.9%
25.0%
+470
-141

1
1
-1.33264-1.38826
Fluminense
Atletico Goianiense
54.8%
18.7%
26.5%
+137
+222

2
3
-1.20878-1.67820
Corinthians
Juventude
37.9%
30.9%
31.1%
-108
+360

2
2
-1.25404-1.16645
Palmeiras
Botafogo RJ
45.8%
26.1%
28.0%
-105
+416

3
1
-0.65347-0.78021
Cuiaba
Corinthians
16.0%
59.0%
25.1%
+510
-143

0
2
-0.56921-0.52792
Bragantino
Flamengo
10.8%
72.1%
17.1%
+680
-219

1
4
-0.41146-0.32709
Juventude
Athletico Paranaense
14.7%
61.6%
23.7%
+640
-210

0
2
-0.43360-0.48464
Atletico Goianiense
Avaí
27.8%
41.4%
30.8%
+262
+125

2
1
-1.30993-1.27855
Fortaleza
Goias
29.1%
43.0%
27.8%
+173
+191

1
0
-1.02650-1.23275
America (MG)
Ceara
23.0%
49.5%
27.4%
+319
+105

2
1
-1.45308-1.46907
Fluminense
Atletico Mineiro
20.8%
54.0%
25.2%
+430
-130

0
2
-0.60174-0.61665
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Season Prediction Results

 GamesRecord (Pct)No Pick

Log Loss

Log loss is used to determine the accuracy of a model.

More on Log Loss
+/-
Sportsbooks00-0-0 (0.000)0 
Sportsbooks00-0-0 (0.000)0 
DRatings00-0-0 (0.000)0

Predictions Methodology

The Predictor is used to predict future Brazilian Serie A soccer games based on a computer formula that utilizes data from past games. These predictions don’t account for injuries, or other unknown factors that may be cause the results of the game to be swayed in one direction or another.