Brazil Serie A Predictions

Updated

Upcoming Games for February 10, 2026

TimeTeamsWinDrawBest
ML
GoalsTotal
Goals
Best
O/U

Bet Value

We use three different graphics to describe Bet Value within a matchup.

More on Bet Value
More Details
Flamengo
Vitoria
52.2%
23.0%
24.7%
-154
+458

1.63
0.99
2.62
o2¼-122
u2¼+104

Games for Feb 9, 2026

Completed Games

TimeTeamsWinDrawBest
ML
Final
Goals
Sportsbook
Log Loss
DRatings
Log Loss
America (MG)
Juventude
28.5%
40.2%
31.3%
+223
+144

1
0
-1.20391-1.25688
Fluminense
Santos
30.7%
39.3%
30.0%
+150
+220

2
2
-1.19218-1.20264
Juventude
Bragantino
14.6%
62.8%
22.6%
+554
-168

0
1
-0.50193-0.46518
Fortaleza
Cuiaba
30.1%
38.6%
31.3%
+227
+168

1
0
-1.19053-1.20018
Avaí
America (MG)
13.7%
62.7%
23.6%
+440
-129

1
3
-0.59395-0.46748
Atletico Mineiro
Internacional
32.7%
38.3%
29.0%
+187
+210

0
3
-1.11477-0.95993
Sao Paulo
Athletico Paranaense
30.0%
39.1%
30.9%
+312
+134

0
1
-0.82766-0.93854
Atletico Goianiense
Flamengo
15.1%
63.2%
21.7%
+715
-202

1
4
-0.39329-0.45901
Botafogo RJ
Corinthians
17.4%
57.2%
25.4%
+421
-117

0
1
-0.64691-0.55884
Palmeiras
Ceara
42.8%
28.5%
28.8%
+117
+276

2
1
-0.79971-0.84957
Coritiba
Goias
26.7%
45.3%
28.1%
+224
+155

0
1
-0.95516-0.79244
Cuiaba
Coritiba
24.2%
45.0%
30.8%
+295
+114

0
1
-0.79228-0.79962
Santos
Fortaleza
24.7%
47.6%
27.7%
+387
-118

0
0
-1.28042-1.28493
Corinthians
Atletico Mineiro
15.3%
62.4%
22.3%
+850
-210

2
1
-2.28967-1.87412
America (MG)
Atletico Goianiense
21.7%
49.4%
28.9%
+388
-115

1
0
-1.61194-1.52763
Bragantino
Fluminense
23.9%
49.3%
26.8%
+324
-105

1
2
-0.69379-0.70706
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Season Prediction Results

 GamesRecord (Pct)No Pick

Log Loss

Log loss is used to determine the accuracy of a model.

More on Log Loss
+/-
Sportsbooks00-0-0 (0.000)0 
Sportsbooks00-0-0 (0.000)0 
DRatings00-0-0 (0.000)0

Predictions Methodology

The Predictor is used to predict future Brazilian Serie A soccer games based on a computer formula that utilizes data from past games. These predictions don’t account for injuries, or other unknown factors that may be cause the results of the game to be swayed in one direction or another.